Publication:
Online social games: The effect of social comparison elements on continuance behaviour

dc.contributor.authorGreenhill, Anita
dc.contributor.authorValogianni, Konstantina
dc.contributor.authorEsteves, José
dc.contributor.rorhttps://ror.org/02jjdwm75
dc.date.accessioned2024-07-02T16:11:31Z
dc.date.available2024-07-02T16:11:31Z
dc.date.issued2021-04-01
dc.description.abstractOnline social games, played within social networks or games requiring social interaction with peers, are revolutionizing the nature of video-games due to their social aspect and the ability of users to compare their performance with their friends or people in their network. Social comparison features, such as leaderboards, individual scores, achievement badges and level maps, are commonly used in online games to enforce the social interaction of players. However, one of the biggest challenges that the social game industry is currently facing is the ability to increase user enjoyment, and keep its players engaged in the games. To probe more deeply into whether and how players’ continuance intention is influenced by social comparison processes, we combine two theoretical lenses: social comparison theory and self-efficacy theory. We conducted real-world data collection to measure the impact of social comparisons in player perceived enjoyment, online social gaming self-efficacy and game continuance. The results indicate that upward identification and downward contrast are the most influential comparison elements in game continuance. The results of these two comparisons have significant implications for both the theoretical application of social comparison in online settings and for the practical implications of future game design.
dc.description.peerreviewedyes
dc.description.statusPublished
dc.formatapplication/pdf
dc.identifier.citationEsteves, J., Valogianni, K., & Greenhill, A. (2021). Online social games: The effect of social comparison elements on continuance behaviour. Information & Management, 58(4), 103452. https://doi.org/10.1016/j.im.2021.103452
dc.identifier.doihttps://doi.org/10.1016/j.im.2021.103452
dc.identifier.issn0378-7206
dc.identifier.urihttps://hdl.handle.net/20.500.14417/2904
dc.issue.number4
dc.journal.titleInformation and Management
dc.language.isoen
dc.licensehttps://creativecommons.org/licenses/by-nd-nc/1.0/legalcode
dc.publisherElsevier
dc.relation.departmentInformation Systems & Technology
dc.relation.entityIE University
dc.relation.schoolIE Business School
dc.rightsAttribution Non Commercial No Derivatives 1.0 Generic
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by-nd-nc/1.0/legalcode
dc.subject.keywordhedonic environments
dc.subject.keywordIS continuance
dc.subject.keywordsocial comparison theory
dc.subject.keywordself-efficacy theory
dc.subject.keywordonline social games
dc.subject.keywordperceived enjoyment
dc.subject.otherhedonic environments;IS continuance;social comparison theory;self-efficacy theory;online social games;perceived enjoyment
dc.titleOnline social games: The effect of social comparison elements on continuance behaviour
dc.typeinfo:eu-repo/semantics/article
dc.version.typeinfo:eu-repo/semantics/acceptedVersion
dc.volume.number58
dspace.entity.typePublication
relation.isAuthorOfPublication176a05d2-7442-4e6e-a6da-dcf2f9063787
relation.isAuthorOfPublication176a05d2-7442-4e6e-a6da-dcf2f9063787
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relation.isAuthorOfPublication.latestForDiscovery176a05d2-7442-4e6e-a6da-dcf2f9063787
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