Publication:
Enhancing Sustainability Learning with Immersive Tech at Esade Library

dc.conference.date13-14th March 2025
dc.conference.placeMadrid
dc.conference.titleContinental Meeting European Business School Librarian’s Group (EBSLG)
dc.contributor.authorSoler, Josep
dc.contributor.rorhttps://ror.org/02jjdwm75
dc.date.accessioned2025-05-22T12:17:23Z
dc.date.available2025-05-22T12:17:23Z
dc.date.issued2025-03-14
dc.description.abstractThis document, authored by Josep Soler from the Information & Knowledge Service at Esade, outlines the integration of immersive technology at the Esade Library to enhance sustainability learning. The initiative includes the use of VR Meta Quest devices and immersive projectors in dedicated "Immersive Rooms" to create a multi-sensory environment. The project aims to enrich the learning experience, promote mental and physical well-being, and foster student engagement through a student-led model. Key milestones include multiple pilot phases, high student satisfaction, and the official launch planned for April 2025. The document also highlights the collaboration between PACS and the Library, emphasizing the role of immersive tech in raising awareness on sustainability and social impact issues
dc.description.peerreviewedyes
dc.description.statusPublished
dc.formatapplication/pdf
dc.identifier.citationSoler, J. (2025, March 14). Enhancing Sustainability Learning with Immersive Tech at Esade Library. Continental Meeting European Business School Librarian’s Group (EBSLG), Madrid
dc.identifier.urihttps://hdl.handle.net/20.500.14417/3794
dc.language.isoen
dc.page.total34
dc.publisherESADE
dc.relation.entityIE University
dc.rightsAttribution 4.0 International
dc.rights.accessRightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleEnhancing Sustainability Learning with Immersive Tech at Esade Library
dc.typeinfo:eu-repo/semantics/conferenceObjec
dc.version.typeinfo:eu-repo/semantics/publishedVersion
dspace.entity.typePublication
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